The perceptions and standards of different forms of media
Can you remember all the way back to two and a half weeks ago when I posted about Mass Effect 2? I had briefly talked about how the sex scenes in that game were considerably less explicit than in the first game. This was because somewhere during the three year interval between the games, the first had come under fire from the media which was claiming that the game should be banned due to it's "graphic depictions of sex, nudity and sodomy." One blogger, Kevin McCullough, said about it,
"Mass Effect can be customized to sodomize whatever, whomever, however, the game player wishes," and "with it's 'over the net' capabilities, virtual orgasmic rape is just the push of a button away."
"Mass Effect can be customized to sodomize whatever, whomever, however, the game player wishes," and "with it's 'over the net' capabilities, virtual orgasmic rape is just the push of a button away."
Now, obviously, this is a load of bullshit. After the media had been met with outrage from the fanbase and the devs, they retracted their statements. It turned out (not surprisingly) that not one of these accusers had ever once played the actual game. When they were shown the footage, one of them, an author named Cooper Lawrence, stated that she "has seen episodes of Lost that are most sexually explicit."
So, why the uproar over something that a public channel rated for ages 14 and up could get away with? Mass Effect is rated M for Mature. As the "Mature" part implies, it expects it's audience to actually be mature. But what that rating means, is that the content in the game is not appropriate for gamers under the age of 17. Keep in mind that that rating is equal to the film rating, R. Furthermore, Mass Effect is a video game. The characters, and anything, depicted within the game is digitally rendered, AKA not real people. Now, it's true that animating technology is quite amazing these days. We've come a long way from...
Yeah |
But that still doesn't excuse the brazen disparity in treatment between the two mediums. Why does the media hold the video game to a different standard? No one ever had an aneurism over the sex or other such graphic content on TV or in the movies; parents bitch about it every so often, but there's generally not a huge upheaval.
The true issue at work here is simply a double-standard and in this case, it happened because something is defying a preconceived notion which, conscious or not, is deeply-held. Someone got word that Mass Effect had some sexual content and ran with it, probably sensationalizing it somewhat and everyone freaked out.
Trust me, if these games were half as graphic as people claim, they'd be much more successful. |
So, where is the conflict here? It comes down to the fact that the older generation, the one making all of these accusations, grew up in a time where their kid's games looked like some obscure little bricks and you had to use your imagination. Games were generally aimed at a young audience and the content of those games reflected that. Over the years, as games became more advanced, they could flesh out and try to reach older generations as well. Nowadays, games have the power to shoot for any audience, there's no taboo on an M rated game, but despite this, the generation that knew the first games still holds that image in their mind. They unconsciously expect games to still be for kids. Therefore, the idea of explicit content seems abhorrant.
It begs the question, if the older generation can't handle some sex, but the younger one can and can just move on with their life, which is the more mature?
Behold, the most explicit frame in the entire trilogy. |
This doesn't apply just to the realm of video games, although that is one area where it may be the most prevalent. Another area that a censure is held is anime. It's quite true that these days, anime has much more freedom than it did. There are plenty of no-barred, TV-MA shows that you can find.
Fucking ahem |
Of course, it wasn't always this way. Back in the 80's, Dragonball Z had first came to the states. The infamous Canadian crew, Ocean, was responsible for the atrocious original english translation and dub of the show. Considerably less admonished, but still prevalent, is the horrible censorship of it; my personal favorite example is in one of the movies, Bardock's entire squadron was murdered by traitors and all he has to say is, "Those... meatheads!"
The older generation at that point was familiar with children's cartoons. The thought of having an animated show aimed at adults seemed silly. In other places, namely Japan, the medium had already reached an older audience, so shows like Dragonball Z were designed accordingly. If you've ever seen DBZ subbed, then you know that just about every other word is "damn". Regardless, the American culture refused to recognize that and the script was rewritten and scenes were cut to accomodate the young audience.
Now, I'm not condemning children's cartoons. Over time, people were slowly able to adapt to the idea of having a sophisticated and mature anime. It took anime a very long time for it to be taken seriously in the western hemisphere and it still isn't truly respected; most people assume it's all powering up and screaming, ignorant of shows like Eden of the East or Death Note.
On that note, this sort of standard is not simply for violence and sex, it also applies in the plot. Video games are at a point where they're finally starting to be taken seriously. That's why games like Heavy Rain can even be made.
That's a very high-brow and adult game. Games have come very far from charming fantasies like Mario or Zelda. Now, those games are great, no one disputes that. They're kids games but can be enjoyed by any age group. This generation of gaming is significant because it's debatably the first where sophisticated games like Heavy Rain and Mass Effect, that are geared towards a mature adult audience, can also see commercial success.
So, is this standard exclusive to anime and video games? No. It applies to cinema as well only in this case it's in reverse. In the modern day, movies are generally rather grounded in reality. Even the ones that aren't, the science fiction and fantasy, moviegoers have a hard time suspending their disbelief. They'll endlessly nitpick at films that have even trivial "mistakes" such as an unrealistic moment. Movies like Godzilla are unwatchable to a western audience; they just can't let themselves enjoy it. It's great to see that movies today can be as intellectual as they are, but it seems that you can never have both ends of the spectrum.
What could be done to refine the gaming standards? Making more games like Mass Effect and Heavy Rain. Over time, the generations will change, and the ones who are familiar with games such as this, will be used to the idea of a mature game and no one will freak out over trivial things like they did with Mass Effect.
Am I saying that all games should be full of violence and sex? No. Am I saying that all movies should be dumbed down? No. I just hate the idea of any medium being limited due to any sort of established precept. You shouldn't have to be forced to restrain a story based on some set of unwritten parameters. These mediums are often about expression. I'm not begrudging those "rules" because I want to see more graphic alien porn. The bigger picture is about the freedom. Throughout history, things like art and literature have been shunned due to this sort of conduct. It's unfortunate that similar things happen today. It's the kind of thing that can only be changed over time.
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